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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2006, Industrial Light & Magic, a division of Lucasfilm
// Entertainment Company Ltd.  Portions contributed and copyright held by
// others as indicated.  All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above
//       copyright notice, this list of conditions and the following
//       disclaimer.
//
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided with
//       the distribution.
//
//     * Neither the name of Industrial Light & Magic nor the names of
//       any other contributors to this software may be used to endorse or
//       promote products derived from this software without specific prior
//       written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////
#include "ImfNamespace.h"

#include <ImfRgba.h>
#include <ImfArray.h>

bool withinB44ErrorBounds (const half A[4][4], const half B[4][4]);

void compareB44 (int width,
		 int height,
		 const OPENEXR_IMF_NAMESPACE::Array2D<half> &p1,
		 const OPENEXR_IMF_NAMESPACE::Array2D<half> &p2);

void compareB44 (int width,
		 int height,
		 const OPENEXR_IMF_NAMESPACE::Array2D<OPENEXR_IMF_NAMESPACE::Rgba> &p1,
		 const OPENEXR_IMF_NAMESPACE::Array2D<OPENEXR_IMF_NAMESPACE::Rgba> &p2,
		 OPENEXR_IMF_NAMESPACE::RgbaChannels channels);