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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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//
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// Classes for storing OpenEXR images in memory.
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//
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//----------------------------------------------------------------------------
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#include "Image.h"
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#include "namespaceAlias.h"
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using namespace IMF;
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using namespace IMATH_NAMESPACE;
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using namespace std;
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ImageChannel::ImageChannel (Image &image): _image (image)
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{
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// empty
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}
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ImageChannel::~ImageChannel ()
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{
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// empty
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}
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Image::Image (): _dataWindow (Box2i (V2i (0, 0), V2i (0, 0)))
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{
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// empty
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}
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Image::Image (const Box2i &dataWindow): _dataWindow (dataWindow)
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{
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// empty
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}
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Image::~Image ()
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{
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for (ChannelMap::iterator i = _channels.begin(); i != _channels.end(); ++i)
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delete i->second;
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}
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void
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Image::resize (const IMATH_NAMESPACE::Box2i &dataWindow)
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{
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_dataWindow = dataWindow;
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for (ChannelMap::iterator i = _channels.begin(); i != _channels.end(); ++i)
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i->second->resize (width(), height());
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}
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void
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Image::addChannel (const string &name, PixelType type)
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{
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switch (type)
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{
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case IMF::HALF:
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_channels[name] = new HalfChannel (*this, width(), height());
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break;
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case IMF::FLOAT:
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_channels[name] = new FloatChannel (*this, width(), height());
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break;
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case IMF::UINT:
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_channels[name] = new UIntChannel (*this, width(), height());
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break;
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default:
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throw IEX_NAMESPACE::ArgExc ("Unknown channel type.");
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}
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}
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ImageChannel &
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Image::channel (const string &name)
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{
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return *_channels.find(name)->second;
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}
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const ImageChannel &
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Image::channel (const string &name) const
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{
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return *_channels.find(name)->second;
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}
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