Blame IlmImfUtil/ImfDeepImage.h

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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2014, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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// 
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// All rights reserved.
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// 
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// *       Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// *       Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// *       Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission. 
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// 
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_DEEP_IMAGE_H
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#define INCLUDED_IMF_DEEP_IMAGE_H
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//----------------------------------------------------------------------------
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//
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//      class DeepImage
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//
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//      For an explanation of images, levels and channels,
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//      see the comments in header file Image.h.
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//
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//----------------------------------------------------------------------------
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#include "ImfDeepImageLevel.h"
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#include <ImfImage.h>
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#include <ImfTileDescription.h>
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#include "ImfExport.h"
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OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
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class IMF_EXPORT DeepImage : public Image
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{
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  public:
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    //
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    // Constructors and destructor.
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    // The default constructor constructs an image with an empty data
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    // window level mode ONE_LEVEL and level rounding mode ROUND_DOWN.
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    //
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	DeepImage();
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	DeepImage(const IMATH_NAMESPACE::Box2i &dataWindow,
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               LevelMode levelMode = ONE_LEVEL,
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               LevelRoundingMode levelRoundingMode = ROUND_DOWN);
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	virtual ~DeepImage();
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    //
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    // Accessing image levels by level number
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    //
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	virtual DeepImageLevel &        level(int l = 0);
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	virtual const DeepImageLevel &  level(int l = 0) const;
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	virtual DeepImageLevel &        level(int lx, int ly);
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	virtual const DeepImageLevel &  level(int lx, int ly) const;
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   protected:
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	virtual DeepImageLevel *
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        newLevel (int lx, int ly, const IMATH_NAMESPACE::Box2i &dataWindow);
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};
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OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
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#endif