Blame IlmImfTest/testMultiPartApi.cpp

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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2011, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// *       Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// *       Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// *       Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#include <iostream>
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#include <string>
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#include <vector>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include "tmpDir.h"
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#include "testMultiPartApi.h"
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#include <ImfPartType.h>
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#include <ImfMultiPartInputFile.h>
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#include <ImfMultiPartOutputFile.h>
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#include <ImfOutputFile.h>
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#include <ImfTiledOutputFile.h>
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#include <ImfGenericOutputFile.h>
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#include <ImfArray.h>
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#include <ImfChannelList.h>
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#include <ImfOutputPart.h>
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#include <ImfInputPart.h>
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#include <ImfTiledOutputPart.h>
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#include <ImfTiledInputPart.h>
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#include <ImfTiledMisc.h>
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namespace IMF = OPENEXR_IMF_NAMESPACE;
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using namespace IMF;
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using namespace std;
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using namespace IMATH_NAMESPACE;
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namespace
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{
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const int height = 263;
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const int width = 197;
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struct Task
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{
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        int partNumber;
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        int tx, ty, lx, ly;
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        Task(int partNumber):
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            partNumber(partNumber)
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        {}
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        Task(int partNumber, int tx, int ty, int lx, int ly):
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            partNumber(partNumber),
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            tx(tx),
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            ty(ty),
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            lx(lx),
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            ly(ly)
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        {}
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};
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vector<Header> headers;
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vector<int> pixelTypes;
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vector<int> partTypes;
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vector<int> levelModes;
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template <class T>
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void fillPixels (Array2D<T> &ph, int width, int height)
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{
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    ph.resizeErase(height, width);
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    for (int y = 0; y < height; ++y)
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        for (int x = 0; x < width; ++x)
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        {
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            //
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            // We do this because half cannot store number bigger than 2048 exactly.
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            //
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            ph[y][x] = (y * width + x) % 2049;
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        }
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}
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template <class T>
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bool checkPixels (Array2D<T> &ph, int lx, int rx, int ly, int ry, int width)
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{
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    for (int y = ly; y <= ry; ++y)
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        for (int x = lx; x <= rx; ++x)
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            if (ph[y][x] != (y * width + x) % 2049)
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            {
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                cout << "value at " << x << ", " << y << ": " << ph[y][x]
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                     << ", should be " << (y * width + x) % 2049 << endl << flush;
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                return false;
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            }
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    return true;
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}
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template <class T>
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bool checkPixels (Array2D<T> &ph, int width, int height)
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{
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    return checkPixels<T> (ph, 0, width - 1, 0, height - 1, width);
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}
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void generateRandomHeaders(int partCount, vector<Header>& headers, vector<Task>& taskList)
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{
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    headers.clear();
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    for (int i = 0; i < partCount; i++)
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    {
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        Header header(width, height);
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        int pixelType = rand() % 3;
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        int partType = rand() % 2;
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        pixelTypes[i] = pixelType;
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        partTypes[i] = partType;
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        stringstream ss;
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        ss << i;
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        header.setName(ss.str());
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        switch (pixelType)
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        {
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            case 0:
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                header.channels().insert("UINT", Channel(IMF::UINT));
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                break;
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            case 1:
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                header.channels().insert("FLOAT", Channel(IMF::FLOAT));
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                break;
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            case 2:
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                header.channels().insert("HALF", Channel(IMF::HALF));
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                break;
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        }
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        switch (partType)
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        {
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            case 0:
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                header.setType(SCANLINEIMAGE);
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                break;
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            case 1:
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                header.setType(TILEDIMAGE);
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                break;
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        }
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        int tileX;
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        int tileY;
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        int levelMode;
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        if (partType == 1)
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        {
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            tileX = rand() % width + 1;
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            tileY = rand() % height + 1;
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            levelMode = rand() % 3;
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            levelModes[i] = levelMode;
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            LevelMode lm;
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            switch (levelMode)
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            {
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                case 0:
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                    lm = ONE_LEVEL;
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                    break;
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                case 1:
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                    lm = MIPMAP_LEVELS;
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                    break;
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                case 2:
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                    lm = RIPMAP_LEVELS;
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                    break;
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            }
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            header.setTileDescription(TileDescription(tileX, tileY, lm));
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        }
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        //
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        // Add lines or tiles to task list.
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        //
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        if (partType == 0)
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        {
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            for (int j = 0; j < height; j++)
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                taskList.push_back(Task(i));
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        }
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        else
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        {
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            int numXLevel;
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            int numYLevel;
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            int* numXTiles;
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            int* numYTiles;
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            precalculateTileInfo (header.tileDescription(),
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                                  0, width - 1,
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                                  0, height - 1,
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                                  numXTiles, numYTiles,
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                                  numXLevel, numYLevel);
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            for (int lx = 0; lx < numXLevel; lx++)
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                for (int ly = 0; ly < numYLevel; ly++)
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                {
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                    if (levelMode == 1)
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                        if (lx != ly) continue;
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                    // Get all tasks for this level.
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                    for (int tx = 0; tx < numXTiles[lx]; tx++)
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                        for (int ty = 0; ty < numYTiles[ly]; ty++)
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                            taskList.push_back(Task(i, tx, ty, lx, ly));
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                }
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            delete[] numXTiles;
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            delete[] numYTiles;
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        }
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//        if (partType == 0)
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//        {
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//            cout << "pixelType = " << pixelType << " partType = " << partType
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//                 << endl << flush;
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//        }
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//        else
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//        {
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//            cout << "pixelType = " << pixelType << " partType = " << partType
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//                 << " levelMode = " << levelModes[i] << endl << flush;
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//        }
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        headers.push_back(header);
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    }
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}
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void setOutputFrameBuffer(FrameBuffer& frameBuffer, int pixelType,
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                          Array2D<unsigned int>& uData, Array2D<float>& fData,
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                          Array2D<half>& hData, int width)
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{
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    switch (pixelType)
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    {
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        case 0:
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            frameBuffer.insert ("UINT",
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                                Slice (IMF::UINT,
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                                (char *) (&uData[0][0]),
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                                sizeof (uData[0][0]) * 1,
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                                sizeof (uData[0][0]) * width));
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            break;
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        case 1:
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            frameBuffer.insert ("FLOAT",
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                                Slice (IMF::FLOAT,
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                                (char *) (&fData[0][0]),
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                                sizeof (fData[0][0]) * 1,
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                                sizeof (fData[0][0]) * width));
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            break;
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        case 2:
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            frameBuffer.insert ("HALF",
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                                Slice (IMF::HALF,
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                                (char *) (&hData[0][0]),
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                                sizeof (hData[0][0]) * 1,
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                                sizeof (hData[0][0]) * width));
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            break;
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    }
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}
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void setInputFrameBuffer(FrameBuffer& frameBuffer, int pixelType,
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                         Array2D<unsigned int>& uData, Array2D<float>& fData,
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                         Array2D<half>& hData, int width, int height)
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{
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    switch (pixelType)
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    {
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        case 0:
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            uData.resizeErase(height, width);
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            frameBuffer.insert ("UINT",
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                                Slice (IMF::UINT,
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                                (char *) (&uData[0][0]),
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                                sizeof (uData[0][0]) * 1,
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                                sizeof (uData[0][0]) * width,
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                                1, 1,
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                                0));
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            break;
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        case 1:
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            fData.resizeErase(height, width);
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            frameBuffer.insert ("FLOAT",
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                                Slice (IMF::FLOAT,
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                                (char *) (&fData[0][0]),
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                                sizeof (fData[0][0]) * 1,
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                                sizeof (fData[0][0]) * width,
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                                1, 1,
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                                0));
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            break;
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        case 2:
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            hData.resizeErase(height, width);
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            frameBuffer.insert ("HALF",
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                                Slice (IMF::HALF,
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                                (char *) (&hData[0][0]),
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                                sizeof (hData[0][0]) * 1,
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                                sizeof (hData[0][0]) * width,
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                                1, 1,
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                                0));
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            break;
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    }
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}
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void
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generateRandomFile (int partCount, const std::string & fn)
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{
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    //
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    // Init data.
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    //
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    Array2D<half> halfData;
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    Array2D<float> floatData;
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    Array2D<unsigned int> uintData;
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    fillPixels<unsigned int>(uintData, width, height);
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    fillPixels<half>(halfData, width, height);
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    fillPixels<float>(floatData, width, height);
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    Array2D< Array2D< half > >* tiledHalfData = new Array2D< Array2D< half > >[partCount];
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    Array2D< Array2D< float > >* tiledFloatData = new Array2D< Array2D< float > >[partCount];
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    Array2D< Array2D< unsigned int > >* tiledUintData = new Array2D< Array2D< unsigned int > >[partCount];
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    vector<GenericOutputFile*> outputfiles;
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    vector<Task> taskList;
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    pixelTypes.resize(partCount);
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    partTypes.resize(partCount);
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    levelModes.resize(partCount);
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    //
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    // Generate headers and data.
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    //
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    cout << "Generating headers and data " << flush;
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    generateRandomHeaders(partCount, headers, taskList);
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    //
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    // Shuffle tasks.
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    //
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    cout << "Shuffling " << taskList.size() << " tasks " << flush;
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    int taskListSize = taskList.size();
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    for (int i = 0; i < taskListSize; i++)
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    {
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        int a, b;
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        a = rand() % taskListSize;
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        b = rand() % taskListSize;
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        swap(taskList[a], taskList[b]);
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    }
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    remove(fn.c_str());
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    MultiPartOutputFile file(fn.c_str(), &headers[0],headers.size());
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    //
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    // Writing tasks.
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    //
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    cout << "Writing tasks " << flush;
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    //
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    // Pre-generating frameBuffers.
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    //
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    vector<void *> parts;
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    vector<FrameBuffer> frameBuffers(partCount);
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    Array<Array2D<FrameBuffer> > tiledFrameBuffers(partCount);
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    for (int i = 0; i < partCount; i++)
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    {
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        if (partTypes[i] == 0)
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        {
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            OutputPart* part = new OutputPart(file, i);
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            parts.push_back((void*) part);
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            FrameBuffer& frameBuffer = frameBuffers[i];
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            setOutputFrameBuffer(frameBuffer, pixelTypes[i], uintData, floatData, halfData, width);
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            part->setFrameBuffer(frameBuffer);
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        }
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        else
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        {
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            TiledOutputPart* part = new TiledOutputPart(file, i);
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            parts.push_back((void*) part);
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            int numXLevels = part->numXLevels();
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            int numYLevels = part->numYLevels();
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            // Allocating space.
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            switch (pixelTypes[i])
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            {
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                case 0:
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                    tiledUintData[i].resizeErase(numYLevels, numXLevels);
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                    break;
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                case 1:
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                    tiledFloatData[i].resizeErase(numYLevels, numXLevels);
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                    break;
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                case 2:
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                    tiledHalfData[i].resizeErase(numYLevels, numXLevels);
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                    break;
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            }
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            tiledFrameBuffers[i].resizeErase(numYLevels, numXLevels);
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            for (int xLevel = 0; xLevel < numXLevels; xLevel++)
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                for (int yLevel = 0; yLevel < numYLevels; yLevel++)
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                {
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                    if (!part->isValidLevel(xLevel, yLevel))
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                        continue;
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                    int w = part->levelWidth(xLevel);
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                    int h = part->levelHeight(yLevel);
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                    FrameBuffer& frameBuffer = tiledFrameBuffers[i][yLevel][xLevel];
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                    switch (pixelTypes[i])
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                    {
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                        case 0:
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                            fillPixels<unsigned int>(tiledUintData[i][yLevel][xLevel], w, h);
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                            break;
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                        case 1:
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                            fillPixels<float>(tiledFloatData[i][yLevel][xLevel], w, h);
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                            break;
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                        case 2:
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                            fillPixels<half>(tiledHalfData[i][yLevel][xLevel], w, h);
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                            break;
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                    }
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                    setOutputFrameBuffer(frameBuffer, pixelTypes[i],
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                                         tiledUintData[i][yLevel][xLevel],
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                                         tiledFloatData[i][yLevel][xLevel],
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                                         tiledHalfData[i][yLevel][xLevel],
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                                         w);
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                }
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        }
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    }
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    //
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    // Writing tasks.
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    //
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    for (int i = 0; i < taskListSize; i++)
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    {
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        int partNumber = taskList[i].partNumber;
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        int partType = partTypes[partNumber];
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        int pixelType = pixelTypes[partNumber];
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        int levelMode = levelModes[partNumber];
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        if (partType == 0)
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        {
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            OutputPart* part = (OutputPart*) parts[partNumber];
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            part->writePixels();
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        }
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        else
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        {
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            int tx = taskList[i].tx;
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            int ty = taskList[i].ty;
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            int lx = taskList[i].lx;
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            int ly = taskList[i].ly;
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            TiledOutputPart* part = (TiledOutputPart*) parts[partNumber];
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            part->setFrameBuffer(tiledFrameBuffers[partNumber][ly][lx]);
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            part->writeTile(tx, ty, lx, ly);
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        }
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    }
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    delete[] tiledHalfData;
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    delete[] tiledUintData;
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    delete[] tiledFloatData;
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}
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void
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readWholeFiles (const std::string & fn)
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{
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    Array2D<unsigned int> uData;
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    Array2D<float> fData;
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    Array2D<half> hData;
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    MultiPartInputFile file(fn.c_str());
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    for (size_t i = 0; i < file.parts(); i++)
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    {
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        const Header& header = file.header(i);
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        assert (header.displayWindow() == headers[i].displayWindow());
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        assert (header.dataWindow() == headers[i].dataWindow());
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        assert (header.pixelAspectRatio() == headers[i].pixelAspectRatio());
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        assert (header.screenWindowCenter() == headers[i].screenWindowCenter());
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        assert (header.screenWindowWidth() == headers[i].screenWindowWidth());
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        assert (header.lineOrder() == headers[i].lineOrder());
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        assert (header.compression() == headers[i].compression());
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        //
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        // It rarely fails here. Added code to see what's wrong when it happens.
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        //
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        ChannelList::ConstIterator i1 = header.channels().begin();
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        ChannelList::ConstIterator i2 = headers[i].channels().begin();
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        Channel c1 = i1.channel();
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        Channel c2 = i2.channel();
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        if (!(c1 == c2))
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        {
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            cout << " type is " << c1.type << ", should be " << c2.type
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                 << " xSampling is " << c1.xSampling << ", should be " << c2.xSampling
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                 << " ySampling is " << c1.ySampling << ", should be " << c2.ySampling
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                 << " pLinear is " << c1.pLinear << ", should be " << c2.pLinear << flush;
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        }
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        assert (header.channels() == headers[i].channels());
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        assert (header.name() == headers[i].name());
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        assert (header.type() == headers[i].type());
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    }
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    cout << "Reading whole files " << flush;
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    //
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    // Shuffle part numbers.
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    //
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    vector<int> shuffledPartNumber;
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    for (int i = 0; i < headers.size(); i++)
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        shuffledPartNumber.push_back(i);
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    for (int i = 0; i < headers.size(); i++)
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    {
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        int a = rand() % headers.size();
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        int b = rand() % headers.size();
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        swap (shuffledPartNumber[a], shuffledPartNumber[b]);
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    }
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    //
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    // Start reading whole files.
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    //
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    int i;
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    int partNumber;
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    try
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    {
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        for (i = 0; i < headers.size(); i++)
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        {
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            partNumber = shuffledPartNumber[i];
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            if (partTypes[partNumber] == 0)
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            {
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                FrameBuffer frameBuffer;
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                setInputFrameBuffer(frameBuffer, pixelTypes[partNumber],
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                                    uData, fData, hData, width, height);
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                InputPart part(file, partNumber);
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                part.setFrameBuffer(frameBuffer);
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                part.readPixels(0, height - 1);
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                switch (pixelTypes[partNumber])
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                {
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                    case 0:
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                        assert(checkPixels<unsigned int>(uData, width, height));
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                        break;
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                    case 1:
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                        assert(checkPixels<float>(fData, width, height));
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                        break;
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                    case 2:
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                        assert(checkPixels<half>(hData, width, height));
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                        break;
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                }
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            }
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            else
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            {
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                FrameBuffer frameBuffer;
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                TiledInputPart part(file, partNumber);
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                int numXLevels = part.numXLevels();
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                int numYLevels = part.numYLevels();
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                for (int xLevel = 0; xLevel < numXLevels; xLevel++)
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                    for (int yLevel = 0; yLevel < numYLevels; yLevel++)
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                    {
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                        if (!part.isValidLevel(xLevel, yLevel))
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                            continue;
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                        int w = part.levelWidth(xLevel);
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                        int h = part.levelHeight(yLevel);
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                        setInputFrameBuffer(frameBuffer, pixelTypes[partNumber],
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                                            uData, fData, hData, width, height);
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                        part.setFrameBuffer(frameBuffer);
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                        int numXTiles = part.numXTiles(xLevel);
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                        int numYTiles = part.numYTiles(yLevel);
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                        part.readTiles(0, numXTiles - 1, 0, numYTiles - 1, xLevel, yLevel);
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                        switch (pixelTypes[partNumber])
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                        {
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                            case 0:
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                                assert(checkPixels<unsigned int>(uData, w, h));
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                                break;
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                            case 1:
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                                assert(checkPixels<float>(fData, w, h));
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                                break;
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                            case 2:
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                                assert(checkPixels<half>(hData, w, h));
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                                break;
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                        }
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                    }
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            }
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        }
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    }
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    catch (...)
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    {
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        cout << "Error while reading part " << partNumber << endl << flush;
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        throw;
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    }
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}
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void
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readPartialFiles (int randomReadCount, const std::string & fn)
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{
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    Array2D<unsigned int> uData;
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    Array2D<float> fData;
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    Array2D<half> hData;
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    cout << "Reading partial files " << flush;
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    MultiPartInputFile file(fn.c_str());
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    //const vector<Header>& headers = file.parts();
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    for (int i = 0; i < randomReadCount; i++)
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    {
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        int partNumber = rand() % headers.size();
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        int partType = partTypes[partNumber];
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        int pixelType = pixelTypes[partNumber];
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        int levelMode = levelModes[partNumber];
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        if (partType == 0)
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        {
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            int l1, l2;
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            l1 = rand() % height;
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            l2 = rand() % height;
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            if (l1 > l2) swap(l1, l2);
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            InputPart part(file, partNumber);
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            FrameBuffer frameBuffer;
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            setInputFrameBuffer(frameBuffer, pixelType,
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                                uData, fData, hData, width, height);
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            part.setFrameBuffer(frameBuffer);
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            part.readPixels(l1, l2);
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            switch (pixelType)
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            {
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                case 0:
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                    assert(checkPixels<unsigned int>(uData, 0, width - 1, l1, l2, width));
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                    break;
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                case 1:
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                    assert(checkPixels<float>(fData, 0, width - 1, l1, l2, width));
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                    break;
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                case 2:
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                    assert(checkPixels<half>(hData, 0, width - 1, l1, l2, width));
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                    break;
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            }
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        }
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        else
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        {
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            int tx1, tx2, ty1, ty2;
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            int lx, ly;
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            TiledInputPart part(file, partNumber);
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            int numXLevels = part.numXLevels();
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            int numYLevels = part.numYLevels();
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            lx = rand() % numXLevels;
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            ly = rand() % numYLevels;
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            if (levelMode == 1) ly = lx;
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            int w = part.levelWidth(lx);
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            int h = part.levelHeight(ly);
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            int numXTiles = part.numXTiles(lx);
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            int numYTiles = part.numYTiles(ly);
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            tx1 = rand() % numXTiles;
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            tx2 = rand() % numXTiles;
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            ty1 = rand() % numYTiles;
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            ty2 = rand() % numYTiles;
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            if (tx1 > tx2) swap(tx1, tx2);
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            if (ty1 > ty2) swap(ty1, ty2);
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            FrameBuffer frameBuffer;
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            setInputFrameBuffer(frameBuffer, pixelType,
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                                uData, fData, hData, w, h);
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            part.setFrameBuffer(frameBuffer);
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            part.readTiles(tx1, tx2, ty1, ty2, lx, ly);
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            Box2i b1 = part.dataWindowForTile(tx1, ty1, lx, ly);
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            Box2i b2 = part.dataWindowForTile(tx2, ty2, lx, ly);
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            switch (pixelType)
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            {
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                case 0:
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                    assert(checkPixels<unsigned int>(uData, b1.min.x, b2.max.x, b1.min.y, b2.max.y,
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                                                     w));
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                    break;
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                case 1:
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                    assert(checkPixels<float>(fData, b1.min.x, b2.max.x, b1.min.y, b2.max.y,
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                                              w));
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                    break;
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                case 2:
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                    assert(checkPixels<half>(hData, b1.min.x, b2.max.x, b1.min.y, b2.max.y,
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                                             w));
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                    break;
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            }
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        }
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    }
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}
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void
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testWriteRead (int partNumber,
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               int runCount,
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               int randomReadCount,
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               const std::string & tempDir)
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{
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    cout << "Testing file with " << partNumber << " part(s)." << endl << flush;
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    std::string fn = tempDir +  "imf_test_multipart_api.exr";
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    for (int i = 0; i < runCount; i++)
Packit 0d464f
    {
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        generateRandomFile (partNumber, fn);
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        readWholeFiles (fn);
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        readPartialFiles (randomReadCount, fn);
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Packit 0d464f
        remove (fn.c_str());
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        cout << endl << flush;
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    }
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}
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} // namespace
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void testMultiPartApi (const std::string & tempDir)
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{
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    try
Packit 0d464f
    {
Packit 0d464f
        cout << "Testing the multi part APIs for normal use" << endl;
Packit 0d464f
Packit 0d464f
        srand(1);
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Packit 0d464f
        testWriteRead ( 1, 2,   5, tempDir);
Packit 0d464f
        testWriteRead ( 2, 5,  10, tempDir);
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        testWriteRead ( 5, 1,  25, tempDir);
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        testWriteRead (50, 2, 100, tempDir);
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Packit 0d464f
        cout << "ok\n" << endl;
Packit 0d464f
    }
Packit 0d464f
    catch (const std::exception &e)
Packit 0d464f
    {
Packit 0d464f
        cerr << "ERROR -- caught exception: " << e.what() << endl;
Packit 0d464f
        assert (false);
Packit 0d464f
    }
Packit 0d464f
}