Blame IlmImfExamples/rgbaInterfaceTiledExamples.cpp

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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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// 
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// All rights reserved.
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// 
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// *       Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// *       Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// *       Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission. 
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// 
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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//	Code examples that show how class TiledRgbaInputFile and
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//	class TiledRgbaOutputFile can be used to read and write
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//	OpenEXR image files with 16-bit floating-point red,
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//	green, blue and alpha channels.
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//
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//-----------------------------------------------------------------------------
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#include <ImfTiledRgbaFile.h>
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#include <ImfStringAttribute.h>
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#include <ImfMatrixAttribute.h>
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#include <ImfArray.h>
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#include "drawImage.h"
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#include <iostream>
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#include "namespaceAlias.h"
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using namespace IMF;
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using namespace std;
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using namespace IMATH_NAMESPACE;
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void
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writeTiledRgbaONE1 (const char fileName[],
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                    const Rgba *pixels,
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                    int width, int height,
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                    int tileWidth, int tileHeight)
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{
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    //
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    // Write a tiled image with one level using an image-sized framebuffer.
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    //
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    TiledRgbaOutputFile out (fileName,
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                             width, height,		// image size
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                             tileWidth, tileHeight,	// tile size
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                             ONE_LEVEL,			// level mode
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			     ROUND_DOWN,		// rounding mode
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                             WRITE_RGBA);		// channels in file
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    out.setFrameBuffer (pixels, 1, width);
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    out.writeTiles (0, out.numXTiles() - 1, 0, out.numYTiles() - 1);
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}
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void
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writeTiledRgbaONE2 (const char fileName[],
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                    int width, int height,
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                    int tileWidth, int tileHeight)
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{
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    //
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    // Write a tiled image with one level using a tile-sized framebuffer.
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    //
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    TiledRgbaOutputFile out (fileName,
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                             width, height,		// image size
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                             tileWidth, tileHeight,	// tile size
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                             ONE_LEVEL,			// level mode
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			     ROUND_DOWN,		// rounding mode
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                             WRITE_RGBA);		// channels in file
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    Array2D<Rgba> pixels (tileHeight, tileWidth);
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    for (int tileY = 0; tileY < out.numYTiles (); ++tileY)
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    {
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        for (int tileX = 0; tileX < out.numXTiles (); ++tileX)
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        {
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            Box2i range = out.dataWindowForTile (tileX, tileY);
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            drawImage3 (pixels,
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			width, height,
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                        range.min.x, range.max.x + 1,
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                        range.min.y, range.max.y + 1,
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                        0, 0);
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            out.setFrameBuffer (&pixels[-range.min.y][-range.min.x],
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                                1,		// xStride
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                                tileWidth);	// yStride
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            out.writeTile (tileX, tileY);
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        }
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    }
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}
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void
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writeTiledRgbaMIP1 (const char fileName[],
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                    int width, int height,
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                    int tileWidth, int tileHeight)
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{
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    //
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    // Write a tiled image with mipmap levels using an image-sized framebuffer.
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    //
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    TiledRgbaOutputFile out (fileName,
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                             width, height,		// image size
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                             tileWidth, tileHeight,	// tile size
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                             MIPMAP_LEVELS,		// level mode
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			     ROUND_DOWN,		// rounding mode
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                             WRITE_RGBA);		// channels in file
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    Array2D<Rgba> pixels (height, width);
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    out.setFrameBuffer (&pixels[0][0], 1, width);
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    for (int level = 0; level < out.numLevels (); ++level)
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    {
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        drawImage4 (pixels,
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		    out.levelWidth (level), out.levelHeight (level),
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                    0, out.levelWidth (level),
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		    0, out.levelHeight (level),
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                    level, level);
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	out.writeTiles (0, out.numXTiles (level) - 1,
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			0, out.numYTiles (level) - 1,
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			level);
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    }
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}
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void
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writeTiledRgbaMIP2 (const char fileName[],
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                    int width, int height,
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                    int tileWidth, int tileHeight)
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{
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    //
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    // Write a tiled image with mipmap levels using a tile-sized framebuffer.
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    //
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    TiledRgbaOutputFile out (fileName,
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                             width, height,		// image size
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                             tileWidth, tileHeight,	// tile size
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                             MIPMAP_LEVELS,		// level mode
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			     ROUND_DOWN,		// rounding mode
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                             WRITE_RGBA);		// channels in file
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    Array2D<Rgba> pixels (tileHeight, tileWidth);
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    for (int level = 0; level < out.numLevels (); ++level)
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    {
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        for (int tileY = 0; tileY < out.numYTiles (level); ++tileY)
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        {
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            for (int tileX = 0; tileX < out.numXTiles (level); ++tileX)
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            {
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                Box2i range = out.dataWindowForTile (tileX, tileY, level);
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                drawImage4 (pixels,
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			    out.levelWidth (level), out.levelHeight (level),
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                            range.min.x, range.max.x + 1,
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                            range.min.y, range.max.y + 1,
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                            level, level);
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                out.setFrameBuffer (&pixels[-range.min.y][-range.min.x],
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                                    1,		// xStride
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                                    tileWidth);	// yStride
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                out.writeTile (tileX, tileY, level);
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            }
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        }
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    }
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}
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void
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writeTiledRgbaRIP1 (const char fileName[],
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                    int width, int height,
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                    int tileWidth, int tileHeight)
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{
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    //
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    // Write a tiled image with ripmap levels using an image-sized framebuffer.
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    //
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    TiledRgbaOutputFile out (fileName,
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                             width, height,		// image size
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                             tileWidth, tileHeight,	// tile size
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                             RIPMAP_LEVELS,		// level mode
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			     ROUND_DOWN,		// rounding mode
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                             WRITE_RGBA);		// channels in file
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    Array2D<Rgba> pixels (height, width);
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    out.setFrameBuffer (&pixels[0][0], 1, width);
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    for (int yLevel = 0; yLevel < out.numYLevels (); ++yLevel)
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    {
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        for (int xLevel = 0; xLevel < out.numXLevels (); ++xLevel)
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        {
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            drawImage5 (pixels,
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			out.levelWidth (xLevel), out.levelHeight (yLevel),
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                        0, out.levelWidth (xLevel),
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			0, out.levelHeight (yLevel),
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			xLevel, yLevel);
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	    out.writeTiles (0, out.numXTiles (xLevel) - 1,
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			    0, out.numYTiles (yLevel) - 1,
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			    xLevel,
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			    yLevel);
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        }
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    }
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}
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void
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writeTiledRgbaRIP2 (const char fileName[],
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                    int width, int height,
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                    int tileWidth, int tileHeight)
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{
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    //
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    // Write a tiled image with ripmap levels using a tile-sized framebuffer.
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    //
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    TiledRgbaOutputFile out (fileName,
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                             width, height,		// image size
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                             tileWidth, tileHeight,	// tile size
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                             RIPMAP_LEVELS,		// level mode
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			     ROUND_DOWN,		// rounding mode
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                             WRITE_RGBA);		// channels in file
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    Array2D<Rgba> pixels (tileHeight, tileWidth);
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    for (int yLevel = 0; yLevel < out.numYLevels(); ++yLevel)
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    {
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        for (int xLevel = 0; xLevel < out.numXLevels(); ++xLevel)
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        {
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            for (int tileY = 0; tileY < out.numYTiles (yLevel); ++tileY)
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            {
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                for (int tileX = 0; tileX < out.numXTiles (xLevel); ++tileX)
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                {
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                    Box2i range = out.dataWindowForTile (tileX, tileY,
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							 xLevel, yLevel);
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                    drawImage5 (pixels ,
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				out.levelWidth(xLevel), out.levelHeight(yLevel),
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                                range.min.x, range.max.x + 1,
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                                range.min.y, range.max.y + 1,
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                                xLevel, yLevel);
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                    out.setFrameBuffer (&pixels[-range.min.y][-range.min.x],
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                                        1,		// xStride
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                                        tileWidth);	// yStride
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                    out.writeTile (tileX, tileY, xLevel, yLevel);
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                }
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            }
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        }
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    }
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}
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void
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readTiledRgba1 (const char fileName[],
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                Array2D<Rgba> &pixels,
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                int &width,
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                int &height)
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{
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    TiledRgbaInputFile in (fileName);
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    Box2i dw = in.dataWindow();
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    width  = dw.max.x - dw.min.x + 1;
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    height = dw.max.y - dw.min.y + 1;
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    int dx = dw.min.x;
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    int dy = dw.min.y;
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    pixels.resizeErase (height, width);
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    in.setFrameBuffer (&pixels[-dy][-dx], 1, width);
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    in.readTiles (0, in.numXTiles() - 1, 0, in.numYTiles() - 1);
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}
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void
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rgbaInterfaceTiledExamples ()
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{
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    cout << "\nRGBA tiled images\n" << endl;
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    const int tw = 100;
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    const int th = 75;
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    int w = 600;
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    int h = 400;
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    cout << "writing tiled image with image-size framebuffer" << endl;
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    Array2D<Rgba> pixels (h, w);
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    drawImage3 (pixels, w, h, 0, w, 0, h, 0);
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    writeTiledRgbaONE1 ("tiledrgba1.exr", &pixels[0][0], w, h, tw, th);
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    cout << "writing tiled image with tile-size framebuffer" << endl;
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    writeTiledRgbaONE2 ("tiledrgba2.exr", w, h, tw, th);
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    cout << "writing tiled mipmap image with image-size framebuffer" << endl;
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    writeTiledRgbaMIP1 ("tiledrgba3.exr", 512, 512, tw, th);
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    cout << "writing tiled mipmap image with tile-size framebuffer" << endl;
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    writeTiledRgbaMIP2 ("tiledrgba4.exr", 512, 512, tw, th);
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    cout << "writing tiled ripmap image with image-size framebuffer" << endl;
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    writeTiledRgbaRIP1 ("tiledrgba5.exr", 256, 256, tw, th);
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    cout << "writing tiled ripmap image with tile-size framebuffer" << endl;
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    writeTiledRgbaRIP2 ("tiledrgba6.exr", 256, 256, tw, th);
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    cout << "reading tiled rgba file" << endl;
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    readTiledRgba1 ("tiledrgba1.exr", pixels, w, h);
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}