/* SPDX-License-Identifier: GPL-2.0-or-later */ /* * Copyright (C) 2014 Red Hat, Inc. */ #include "src/core/nm-default-daemon.h" #include #include "nm-manager.h" #include "devices/nm-device-factory.h" #include "nm-device-team.h" #include "libnm-platform/nm-platform.h" #include "libnm-core-intern/nm-core-internal.h" /*****************************************************************************/ #define NM_TYPE_TEAM_FACTORY (nm_team_factory_get_type()) #define NM_TEAM_FACTORY(obj) \ (G_TYPE_CHECK_INSTANCE_CAST((obj), NM_TYPE_TEAM_FACTORY, NMTeamFactory)) #define NM_TEAM_FACTORY_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST((klass), NM_TYPE_TEAM_FACTORY, NMTeamFactoryClass)) #define NM_IS_TEAM_FACTORY(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), NM_TYPE_TEAM_FACTORY)) #define NM_IS_TEAM_FACTORY_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), NM_TYPE_TEAM_FACTORY)) #define NM_TEAM_FACTORY_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS((obj), NM_TYPE_TEAM_FACTORY, NMTeamFactoryClass)) typedef struct { NMDeviceFactory parent; } NMTeamFactory; typedef struct { NMDeviceFactoryClass parent; } NMTeamFactoryClass; static GType nm_team_factory_get_type(void); G_DEFINE_TYPE(NMTeamFactory, nm_team_factory, NM_TYPE_DEVICE_FACTORY) /*****************************************************************************/ NM_DEVICE_FACTORY_DECLARE_TYPES(NM_DEVICE_FACTORY_DECLARE_LINK_TYPES( NM_LINK_TYPE_TEAM) NM_DEVICE_FACTORY_DECLARE_SETTING_TYPES(NM_SETTING_TEAM_SETTING_NAME)) G_MODULE_EXPORT NMDeviceFactory * nm_device_factory_create(GError **error) { nm_manager_set_capability(NM_MANAGER_GET, NM_CAPABILITY_TEAM); return g_object_new(NM_TYPE_TEAM_FACTORY, NULL); } /*****************************************************************************/ static NMDevice * create_device(NMDeviceFactory * factory, const char * iface, const NMPlatformLink *plink, NMConnection * connection, gboolean * out_ignore) { return nm_device_team_new(iface); } /*****************************************************************************/ static void nm_team_factory_init(NMTeamFactory *self) {} static void nm_team_factory_class_init(NMTeamFactoryClass *klass) { NMDeviceFactoryClass *factory_class = NM_DEVICE_FACTORY_CLASS(klass); factory_class->create_device = create_device; factory_class->get_supported_types = get_supported_types; }