#!/usr/bin/env lua -- SPDX-License-Identifier: GPL-2.0+ -- -- Copyright (C) 2015 Red Hat, Inc. -- -- Adding an Ethernet connection to NetworkManager in Lua. -- The example uses libnm library using GObject introspection via Lua lgi module. -- Most distribution ship the module as lua-lgi package. -- libnm guide: https://developer.gnome.org/libnm/1.0/ -- Lua-lgi guide: https://github.com/pavouk/lgi/blob/master/docs/guide.md local lgi = require 'lgi' local GLib = lgi.GLib local NM = lgi.NM function uuid() math.randomseed(os.time()) local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx' local uuid = string.gsub(template, '[xy]', function (c) local v = (c == 'x') and math.random(0, 0xf) or math.random(8, 0xb) return string.format('%x', v) end) return uuid end -- function creating NMConnection function create_profile(name) profile = NM.SimpleConnection.new() s_con = NM.SettingConnection.new() s_wired = NM.SettingWired.new() s_con[NM.SETTING_CONNECTION_ID] = name s_con[NM.SETTING_CONNECTION_UUID] = uuid() s_con[NM.SETTING_CONNECTION_TYPE] = "802-3-ethernet" profile:add_setting(s_con) profile:add_setting(s_wired) -- show the connection -- profile:dump() return profile end -- callback function for add_connection_async() function added_cb(client, result, data) local con,err,code = client:add_connection_finish(result) if con then print("The connection profile has been successfully added to NetworkManager:") print(con:get_id(), con:get_uuid()) else print(string.format("Error: (%d) %s", code, err)) end main_loop:quit() -- exit now end --------------------------- -- Main code starts here -- --------------------------- -- parse command-line arguments local name, persist = ... if (not name or (persist and not string.find("persistent", persist, 1))) then print(string.format("Usage: %s [persistent]", arg[0]:gsub(".*/",""))) os.exit(1) end -- create GLib main loop main_loop = GLib.MainLoop(nil, false) -- create Client object local client = NM.Client.new() -- create a connection profile local con = create_profile(name) -- send the connection to NetworkManager client:add_connection_async(con, persist, nil, added_cb, nil) -- run main loop so that the callback could be called main_loop:run()